I'm Caleb Whitmore, a multidisciplinary designer based in San Francisco. I thrive on managing the full design process. My work covers research, strategy, and ideation through to final prototypes and engineering handoff. With experience across digital and physical design since 2012, I'm driven by creating meaningful products that challenge paradigms.

L

Software

A decade of experience in designing software, ranging from web, to desktop, to mobile and wearables.

L

Software

A decade of experience in designing software, ranging from web, to desktop, to mobile and wearables.

L

Software

A decade of experience in designing software, ranging from web, to desktop, to mobile and wearables.

I

Hardware

Experience with CAD and 3D printing to visualize and make ideas tangiable.

I

Hardware

Experience with CAD and 3D printing to visualize and make ideas tangiable.

I

Hardware

Experience with CAD and 3D printing to visualize and make ideas tangiable.

F

Prototyping

Prototyping is an integral part of the design process. Feeling is believing.

F

Prototyping

Prototyping is an integral part of the design process. Feeling is believing.

F

Prototyping

Prototyping is an integral part of the design process. Feeling is believing.

J

Research

Experience running and facilitating research sessions. Using hypothesis-driven design that's validated through data.

J

Research

Experience running and facilitating research sessions. Using hypothesis-driven design that's validated through data.

J

Research

Experience running and facilitating research sessions. Using hypothesis-driven design that's validated through data.

K

Visualization

Creating visually appealing objects and models using rendering software, ensuring products appear believable.

K

Visualization

Creating visually appealing objects and models using rendering software, ensuring products appear believable.

K

Visualization

Creating visually appealing objects and models using rendering software, ensuring products appear believable.

D

Sketching

Putting pen to paper is the quickest way to explore ideas while keeping things cheap.

D

Sketching

Putting pen to paper is the quickest way to explore ideas while keeping things cheap.

D

Sketching

Putting pen to paper is the quickest way to explore ideas while keeping things cheap.

M

Illustration

Ability to distill complex concepts into simpler, more approachable vector forms.

M

Illustration

Ability to distill complex concepts into simpler, more approachable vector forms.

M

Illustration

Ability to distill complex concepts into simpler, more approachable vector forms.

E

Photography

Photography and design documentation is a big part of selling concepts.

E

Photography

Photography and design documentation is a big part of selling concepts.

E

Photography

Photography and design documentation is a big part of selling concepts.

G

Motion

Bringing experiences to life with motion across both the 2D and 3D spaces.

G

Motion

Bringing experiences to life with motion across both the 2D and 3D spaces.

G

Motion

Bringing experiences to life with motion across both the 2D and 3D spaces.

Figma

Figma

Framer

Framer

Sketch

Sketch

Protopie

Protopie

Shapr3D

Shapr3D

Photoshop

Photoshop

Lightroom

Lightroom

Illustrator

Illustrator

After Effects

After Effects

Rhinoceros

Rhinoceros

Spline

Spline

Keyshot

Keyshot

Sketchbook

Sketchbook

Caleb Whitmore ©2024

Caleb Whitmore ©2024

Caleb Whitmore ©2024